// nacho cossio
immersive media + interactive installations
GLSL Lighting experiments
Some images from recent experiments with shaders in Processing, focusing on lighting.
I have adapted the depth of field by Martins Upitis and the light scaterring by Fabien Sanglard shaders and some tips by Iñigo Quilez for outdoors lighting and fog.
Experimenting lighting in black and white, on a scene with physic simulation of deformable clothes (mind the awful video compression).
hi, i really love the lighting in the scenes.
any chance to get the code for that? would love to play around with it.
bye martin
Thanks Martin,
this is still work in progress, a lot to be done, but following Iñigo’s article and using Fabien’s shader you can get a similar result.